Sometimes I feel like I can count them on one hand.
By emotional, I mean cry. And in a sad way. Not in a I’m-so-frustrated-that-I-want-to-hurl-the-keyboard-out-the-window way.
As far as I can tell, few games be they console or PC, have the ability to have the player have a strong emotional investment in the characters and story he is playing in. There are a few notables such as the oftenmentioned Final Fantasy VII, but these exceptions are few and far in between.
So what could be the reasons for this?
1) Poorly written story
This one is a fair no-brainer. Most games have stories that read like a cheap b-movie. Check that. More like a really cheap tv movie. Characters are one-dimensional, plot is often as processed as a McDonald’s hamburger, and the dialogue sounds like something a grade schooler wrote.
Many would argue that a good story is not needed in a game. Because, y’know, it’s a game! Go read a book if you want a story! L2P RP NUBTARD!!11!!1!1! LOLZ1
It certainly doesn’t help either that a story is not usually even concieved of until the code for the game itself is mostly done. As far as I can tell, this is SOP for most developers.
2) “Only certain genres need it”
I call bullhockey on this one. While a good story is traditionally associated with adventure games and RPGs, there is no reason why other genres could benefit from them (except maybe sports games, but who knows?). For example, the story to Half-Life 2 only helped the overall immersion and did not detract from anything.
3) Boys and Men mainly play and make games
Everyone knows that men are soulless, emotionless automatons that love keeping their feelings locked up! All they like is violence and shooting people in the head and f******* the corpse! Okay, I jest. What they actually prefer to do is skullf******** the corpse.
4) Games are a form of media that is more interactive. The developer does not have the kind of control the artist\novelist has\needs in creating atmosphere.
Another bullhockey reason. Though it would certainly help if developers would stop thinking that it would necessarily help if they did hire a novelist or screenwriter to improve the story. Just like a book doesn’t port well to a movie, the same issues apply in trying to transmogrify other forms of media into games. It’s hard for people who don’t play\make games to really understand this. Empirically as well, novelist on story does not necessarily equal success. Two words: Advent Rising.
Really, I do not see the reason why stories in games should have such a low priority. Stories have a universal appeal that transcend culture and time. The gaming experience can only be enhanced by placing more focus on this overlooked aspect of games.
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