25
Mar
07

How to use a Rifle in DoD:S

Lately, I’ve heard people on the DoD:S server I frequent ask how to use the Rifleman class effectively. I can’t really offer comprehensive advice while the game is going on, and so I’ve decided to write this entry so I can refer people to it if they need to know. As proof that I do in fact, have some idea of what I’m talking about, I present this as evidence:

Rifle Pwnage

There are two requirements to using the Rifleman class effectively even before we touch on things that can actually be practiced. One, your fps must be rock solid, the higher the better. Two, your ping must be low, anything higher then 125 is pushing your luck, around 60 or so is ideal. The reason why these are requirements is because both heavily affect how well you can track your enemy with your crosshairs.

Some thoughts on sensitivity.  I personally prefer my mouse to feel twitchy, so I set my sensitivity around a 7.5 or so.  For some players this may seem excessively loose but there are good reasons for doing so.  Playing with a higher sensitivity allows for quicker 180\360 degree spins.  It’s a habit I picked up in CS and have taken to all the games I play, at any point in time I will quickly check my six and then look to the front.  This takes me less then a second and can be credited for saving my life on more then one occasion.  Also it means you can be quicker to respond when you realize someone is directly on your flank.  A higher sensitivity means that you can also traverse the distance between your crosshairs and your enemy faster.  In close up fights where split seconds are everything, this can be crucial.  I’ve lost track of how many “snap” shots I’ve pulled off where all I needed to do was jerk my mouse hand and click to nail my enemy.  You can of course play with a lower sensitivity, but I personally feel that the pros take the cons in this case.  It would be well worth your time to get used to a higher sensitivity.

Finally, practice does not make perfect. Perfect practice makes perfect. It’s not how much time you spend, it’s more about how you spend that time.

Allright, here we go.

Step 1: Footwork matters

Get off your belly. Learn the nuances of sprint. Get very comfortable with shooting on the move. More importantly, learn to sprint for cover as if your life depended on it.

Step 2: Improve your tracking

Get a sniper rifle and learn how to snipe. Not only that, get comfortable with moving up with a sniper rifle. Sometimes even ahead of the assault and support classes. Snipe at close range zoomed in.

The reason why I say learn how to snipe is because, its a more forgiving class to play when it comes to single shot weapons. It’s easier to use at long range, and for short distance combat, you have access to the pistol. Sniping will force you to improve your tracking under the restriction where you can only fire a single shot at a time. It is essential that you learn how to track your enemy properly. Furthermore, you must learn to do it with as little time as possible. Learn how to accurately snap shot. Once you get comfortable with the sniper rifle, take up positions that overlook highly active portions on the map that have minimal a field of vision. This is to improve your reflexes.

Sniping will also train you to start shooting for the center of mass. This is handy because that’s exactly where you should be aiming for with your rifle.

Close up sniping will get your comfortable with the idea you have one shot, and one shot may be all you ever get. When you use a rifle, you are going to find yourself in many situations where your first shot may decide the firefight then and there. I won’t lie, if you aren’t comfortable with sniping, this is going to be rough. But forcing yourself into this situation will help improve your reflexes and aim.

Step 3: Start using the rifle

I highly reccomend starting with the KAR when trying to use the rifle. While the bolt-action may feel more restrictive, having the ability to one shot your opponent should not be underestimated. The Garand is in many ways, a more unforgiving weapon since it requires two shots period unless you hit the person in the head.

Do not deliberately aim for the head unless there is nothing else to shoot at. Center of mass is still the best area to target, and if you manage to hit their head instead, great. Your first priority is to hit them.

Learn to duck behind cover after you take a shot. This is more important for using the KAR. The reason is because you need to buy time for the bolt to do its magic. During this time, there is little sense in exposing yourself.

Your rifle is NOT a sniper rifle. Do not use the iron sights unless you have to go head to head with a sniper or machine gunner. Using the iron sights restricts your field of view and movement so much to make it good for only those two situations. Still, do not underestimate the iron sights. Your shots will land exactly where the sights point at, making it very useful when you need to snipe something.

Avoid camping. You can abuse a corner, but be ready to run if you need to. Since your weapon fires much slower then anything else in the game, you have to put yourself in situations where you can fall back to give yourself some extra room. Even though you can handle close range combat if you have to, you should avoid it if at all possible.

Avoid balls to the wall rushing. You should push forward, but you need to be more conservative in many respects then the designated rushing classes. You always should be near something that can give you some cover.

Hope this helps.


12 Responses to “How to use a Rifle in DoD:S”


  1. March 27, 2007 at 8:15 pm

    Guildwriter,

    Good read. This really stuck with me; “… practice does not make perfect. Perfect practice makes perfect.”

    I’m not much of a rifleman but this gives me some guidance for when I do jump in –so when’s the support tutorial coming out? ;)

    Thanks,
    Solid_Static

  2. 2 Harlech
    April 3, 2007 at 10:03 pm

    Nice work, Berkeley.

  3. 3 Brinkmen
    April 18, 2007 at 10:18 am

    Thanks for the advice. It was a good read and i hope it will help me. I have been trying the Sniper and Riflemen classes more lately. I like the fact that you can kill your enemy from farther away with few or one shot.

    Thanks again!

    Brinkmen

  4. February 6, 2008 at 9:25 pm

    You don’t mention anything about crosshairs. When I rifle, I often find it much easier to use a smaller crosshair when rifling because it forces you to wait that extra split second that it takes to get an on-target chest shot as opposed to a near miss. “Aim small, miss small” is popular among some shooting coaches for a reason. The crosshairs I favor are (of course) dot crosshairs and when my eyes get too tired to pick up the small dot, then the plain circle crosshair is great, sized to about a size 12 font O. Also if I were you, I’d talk about sensitivity settings a bit also…

  5. February 7, 2008 at 5:01 pm

    Thanks for your feedback! I don’t have much to say about the crosshairs (I think I just use the default one, whatever the dot with the lines around it that expand and contract is), but the sensitivity point is something that I will definitely address.

  6. 6 Arbiter
    March 18, 2008 at 11:20 pm

    It’s a good article. However a sensitivity of 7.5 is sort of low. Most people I know play at 10 (out of 20 let’s remind ourselves of that), and cannot turn around in half a second. Did you mean 17.5 ?

  7. March 19, 2008 at 1:51 am

    I meant 7.5. I’m unsure of what exact sensitivity I used back in the day when I was really serious about my FPSs (ie: CS v1.0 -> 1.3). Ever since I made the switch from a ball mouse to a optical several years ago, I think I had to drop my sensitivity lower then I used to run it at. Ball mouses being significantly heavier then opticals and all.

    After a certain point I think it just comes down to personal preference.

  8. 8 Seb
    June 17, 2008 at 9:51 am

    Hello Guildwriter, very nice explanations… I get around the same scores with the Kar98 but with the Garand, I’m HORRIBLE, its a disgrace…I just dont get better, so it would be nice if you could give me some detailed explanations JUST for the Garand.

    Seb

  9. June 19, 2008 at 6:03 pm

    It’s been awhile but I think I can offer some more detailed pointers. It will take a bit though, I’m really out of practice.

  10. 11 andy
    June 29, 2009 at 12:27 am

    umm i am trying to gte good at the rifle class and i would like to know how to use the default crosshair well i like using dot crosshair but if u can get scores like that i would like to know how you use your crosshair so well and obviously rarely miss a shot?? plz reply ty

  11. 12 Mig
    July 13, 2009 at 10:09 am

    How can i change my Fps ^^ ?


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