I can’t help but feel like I’m doing this douche a favor by talking about this topic. After all, publicity is how these oxygen-thief-excuses-for-artists work. Creating “dialog” and all that nasty jazz. But after seeing another article on this monumental pile of trash, I can’t stop myself from getting hot under the collar. This post will probably be the most political one that I will post. It was also most likely contain expletives and such. I have no other excuse except to say I’m pissed.
So for the uninitiated the article can be found here. In short, Bilal, a member of the faculty at the Art Institute of Chicago has put up a game at the FLATFILE gallery. The game essentially involves the player assisting in the assassination of everyone’s current favorite president, George W. Bush.
While the implications of such a game and the double-standards involved are irritating, that’s not what I find infuriating. What really pisses me off was that this douche chose one of my favorite past-times to take a shit with and display his turd for everyone to see. At most, I can see this as a backhanded compliment to the medium and its ability to convey a “message”. But you know what? You can take your “message” and shove it where the sun does not shine. Games are not about your message. They’re about making people have fun and, if you must, educating them on the side.
Have any doubts that its only about the message?
I wouldn’t mind this whole thing so much if the game in question actually had the craftsmanship behind to to call it art. I cannot stand this modern art mentality where the only that matters is the message. Technique, the expression of the soul, these things all fall by the wayside for the point that is trying to be conveyed. Originality, not authenticity has become an obsession. Games like Shadow of the Colossus, Okami, Panzer Dragoon Saga, etc. deserve to be called art. They might not have an implicit “message”. But you cannot deny that the way they unify the excellence in the elements graphics (at the time), art, music, gameplay, voice acting, story into one incredible experience. Those games deserve to be called art because of the level of craftsmanship, evolution of design, and heart placed into them. If there was a message in them (and I’m sure that some of them indeed do), it was placed behind the importance in creating a world for people to enjoy.
I will say that I sympathize with Bilal’s pain. But he’s still an ass for using the medium in this way. Here an idea: use this as an example of how create art with a message. And I’ll even include some commentary from men who have accomplished more then you or I.
Picasso said, “…this bull is a bull and this horse is a horse… If you give a meaning to certain things in my paintings it may be very true, but it is not my idea to give this meaning. What ideas and conclusions you have got I obtained too, but instinctively, unconsciously. I make the painting for the painting. I paint the objects for what they are.”
“The new kind of music seems to create not from the heart but from the head. Its composers think rather than feel. They have not the capacity to make their works exalt—they meditate, protest, analyze, reason, calculate and brood, but they do not exalt.” – Sergei Rachmaninoff
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