Archive for August, 2009

13
Aug
09

In Darkness: Prototypes and Testing

So I finished a prototype for my game last week.  Things I have learned:

- Now I understand why testers capture their playthroughs on video.  It’s frustrating trying to figure out what the exact problem is by talking it through.

- Make sure to test your builds on other machines aside from your development machine before sending out test copies.

- I need to come up with some kind of feedback form for people to fill out.

- Knowing nothing is right the first time is not the same thing as dealing with the fact that nothing is right the first time.

- Murphy is an asshole.

Next up on the agenda, expanding the design document and then seeing about hiring a 2d artist/animator and maybe even a composer.  Also starting the next iteration of the prototype which will resemble more of an alpha/beta build.




Snapshots

  • Second iteration of the prototype well underway. 1 month ago
  • Home stretch for the prototype! 3 months ago
  • Huge milestone up and coming. Let's see if I can make the deadline. 4 months ago
  • Back to being nocturnal. What can I say? Things feel better at this time. 4 months ago
  • Working on my own sound effects gives me a whole new appreciation for what sound engineers do. 4 months ago

 

August 2009
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