Archive for the 'Uncategorized' Category

13
Aug
09

In Darkness: Prototypes and Testing

So I finished a prototype for my game last week.  Things I have learned:

- Now I understand why testers capture their playthroughs on video.  It’s frustrating trying to figure out what the exact problem is by talking it through.

- Make sure to test your builds on other machines aside from your development machine before sending out test copies.

- I need to come up with some kind of feedback form for people to fill out.

- Knowing nothing is right the first time is not the same thing as dealing with the fact that nothing is right the first time.

- Murphy is an asshole.

Next up on the agenda, expanding the design document and then seeing about hiring a 2d artist/animator and maybe even a composer.  Also starting the next iteration of the prototype which will resemble more of an alpha/beta build.

07
Jul
09

this is not the might and magic I once knew

What part of this deserves to be called Might and Magic?

My issue with this isn’t so much that the gameplay looks bad or anything like that.  It’s mainly the contrast between my childhood memories of this long standing series being juxtaposed with this. . . “reboot”.

It’s like a friend from middle school reappeared on my door step with a boob job, sex change, face lift, and decided to do that ulzzang thing.  Honestly, did they really have to use the IP like this?  How much of a marketing benefit do they think is going to come from “reinvisioning” the series like this?

19
Jun
08

Not Dead Quite Yet

It’s amazing how hectic life can get.  For an extended period of time to boot.

Anyways, much to talk about as far as topics on games and personal projects.  I know what few readers I have are absolutely breathless.

16
Jan
07

We’re Live!

More to come at a later date.




Snapshots

  • Second iteration of the prototype well underway. 3 weeks ago
  • Home stretch for the prototype! 3 months ago
  • Huge milestone up and coming. Let's see if I can make the deadline. 3 months ago
  • Back to being nocturnal. What can I say? Things feel better at this time. 3 months ago
  • Working on my own sound effects gives me a whole new appreciation for what sound engineers do. 4 months ago

 

November 2009
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