So I finished a prototype for my game last week. Things I have learned:
- Now I understand why testers capture their playthroughs on video. It’s frustrating trying to figure out what the exact problem is by talking it through.
- Make sure to test your builds on other machines aside from your development machine before sending out test copies.
- I need to come up with some kind of feedback form for people to fill out.
- Knowing nothing is right the first time is not the same thing as dealing with the fact that nothing is right the first time.
- Murphy is an asshole.
Next up on the agenda, expanding the design document and then seeing about hiring a 2d artist/animator and maybe even a composer. Also starting the next iteration of the prototype which will resemble more of an alpha/beta build.
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